Eris is the country where it all began and where nothing ends well.
It's not an open dictatorship. It doesn't need to be. The laws are written to protect humans, and demihumans don't appear in them — except as property. They are bought, sold, bred, fought, and discarded when they stop being useful. The system isn't a monster that devours demihumans. It's worse: it's a system that uses them down to the bone and then forgets them.
ERIS BUREAU OF INVESTIGATION (EBI)
KELLER FOUNDATION - FUNDACIÓN KELLER
LIFE CEREMONIES — Union ritual among demihumans
Keith Grimmer [The Great Escape]
Aldric Veyn [The Exiled Dragonblood]
Its capital, Apolodoro, has two faces. One smiles. The other wears a collar. Wide avenues, neoclassical buildings, silent trams. Everything clean. Everything orderly. But turn any corner and there's an alley with iron rings bolted to the walls, signs that say "NO DEMIHUMANS," back doors where only the owned ones enter.
The underground fights don't exist, the law says. But money whispers and judges look at the floor. The fighting pits operate in plain sight, protected by bribes and the indifference of those who could stop them.
Eris has rich and poor, humans and demihumans, owners and property. The hierarchy is absolute, but no one says it out loud. No one needs to.
Eris is not a country. It's a cage with a pretty name.


The capital of Eris: Apolodoro

Currency of Eris
Eril (English, invariable) — "Fifty Erils." "Five hundred Erils."
Éril (Spanish, invariable, with accent) — "Un Éril." "Quinientos Ériles."
The official currency of Eris. Used by humans and demihumans alike, though demihumans rarely have any of their own. Bills and coins feature the Erisian emblem — a crowned serpent coiled around a chain.